Where is my family - Walkthrough
Info: Certain actions are not essential, but think of carrying them out to discover the complete story or to discover the reactions of the hero, it is strongly advised to carry out them to profit and understand the story. In the solution, these actions are indicated by the info 'action not essential' put in brackets.
In the inventory, the right click of the mouse on an object allows to examine it, do not hesitate to examine them several times, sometimes it is necessary.
Also remember to examine the same objects several times, the dialogues can change and reveal certain clues.
Do not forget that it is possible in the inventory to combine certain objects between them.
THE LIVING ROOM
Examine the drawer at the top left of the TV cabinet, then open it and examine it.
Examine and then take the nutcracker, the box and the wooden block.
Return to the living room.
Examine the drawer at the top right of the TV cabinet; then open it and examine it.
Examine and then take the fuses, the USB cable and the mobile.
Return to the living room.
Take the twigs from the plant, to the left of the TV cabinet.
Examine the leaves of the plant.
Examine the shoes, to the left of the TV cabinet (action not essential).
Examine the USB media player under the TV.
Examine the carpet twice (action not essential).
Examine the bracelet on the carpet (action not essential).
Examine the pieces of glasses on the floor (action not essential).
Take the remote control from the table.
Examine the odd stuff twice on the table.
Examine and take the glue.
Examine and take the hat under the table (action not essential).
Examine the photo on the table (action not essential).
Examine and use the lamp (action not essential).
Examine and then use the reflections of the sun on the ground (action not essential).
Examine and take the pen in the reflections of the sun.
Examine and take the wallet under the radio cabinet.
Examine the portfolio (right click in the inventory).
Examine the dress on the couch (action not essential).
Examine and then use the couch (action not essential).
Take the cushion from the couch.
Examine and then take the brush.
Examine the radio cabinet (action not essential).
Examine the wall frame (action not essential).
Examine the dog twice.
Talk to the dog twice.
Pet the dog.
Examine the shelf on the left side of the window.
Take the book off the shelf.
Examine the open book twice on the table.
Use the brush (inventory) on the book.
Examine the book twice and take it.
Examine and then use the window (action not essential).
Examine and then take the curtains (action not essential).
Examine the traces of blood twice.
Use the remote control (inventory) on the TV (action not essential).
Use the fuses (inventory) on the fuse box behind the dog.
Use the remote control (inventory) on the TV.
Each time you use the switch on the left side of the door, the fuses blow and you will have to replace them (action not essential).
Examine the phone (right click in the inventory) and choose all the sentences to end the dialogue with José.
Examine the open book twice (inventory).
Examine the post-it (inventory).
Combine the USB cable with the phone (inventory).
Combine sticky notes on the phone (inventory).
Use the phone (inventory) on the media player under the TV.
Examine the TV.
Combine the twigs (inventory) with the sticky block (inventory).
Use the brush (inventory) on the dog.
Examine and then try to take the fly.
Combine the glue on the box (inventory).
Combine the sheet on the box full of glue (inventory).
Examine the insect trap (inventory).
Use the insect trap (inventory) on the fly.
Examine the captured fly twice (inventory).
Examine the fly (inventory).
Examine the red book (inventory).
Use the nutcracker on the fly (inventory).
Examine the hall door.
Try to open the door twice.
Examine the footprint on the door (action not essential).
Use the battery (inventory) on the clock. (After a few seconds, the clock will break.)
Examine and then take the needle from the radio cabinet.
Use the needle (inventory) on the door.
Open the door to the great hall and get there.
THE GRAND HALL
Examine the table (action not essential).
Examine the cardboard box.
Examine and then take the fishing rod.
Return to the Grand Hall.
Examine the bucket.
Examine the world map (action not essential).
Examine the puzzle on the ground (action not essential).
Examine and take the plush.
Examine and take the sheet.
Examine and take the journal.
Examine the bottle twice behind the screen and then take it.
Examine and take the towel.
Examine the electrical outlet (action not essential).
Examine the coat rack (action not essential).
Examine and then take the plant (action not essential).
Examine the radiator twice.
Examine the door next to the table twice and try to open it.
Examine the hole in the door.
Speak into the hole.
Examine and take the chandelier (action not essential).
Return to the living room.
THE LIVING ROOM
Use the hook (inventory) on the door of the radio cabinet.
In the closet :
Examine and take the robot.
Examine and take the knife.
Examine and take the bunch of keys.
Take the battery from the clock.
Return to the Grand Hall
THE GRAND HALL
Use the bunch of keys on the corridor door.
Examine and open the corridor door.
Go to the corridor
THE HALLWAY
Examine the table (action not essential).
Examine the lamps (action not essential).
Examine the clock.
Use the keyring (inventory) on the clock.
Examine the small compartment under the clock.
Examine and open the small cupboard (action not essential).
Examine the compartment box (inventory)
Back in the Grand Hall
THE GRAND HALL
Use the match box (inventory) on the firecracker (inventory).
Use the lit firecracker (inventory) in the small hole in the door.
Speak with the large hole.
Examine the large hole twice.
Examine and take the envelope.
Examine the envelope (inventory)
Examine the Cyberfly project
Go back to the main hall and go to the corridor.
THE HALLWAY
Use the large key (inventory) on the front door
Go to the street
IN FRONT OF BEN'S HOUSE
Examine and then try to take the camera above the window.
Examine the left window (action not essential).
Examine the chewing gum on the window.
Examine the trash.
Examine and use the fire hydrant (action not essential).
Examine the right window (action not essential).
Examine the right door then ring the bell (action not essential).
Examine and then take the bike.
Examine the punctured tire.
(Bonus) Use chewing gum (inventory) on the punctured tire (action not essential).
Use the bicycle pump (inventory) on the flat tire (action not essential).
Use the dressing (inventory) on the punctured tire.
Use the bicycle pump (inventory) on the flat tire.
Use the bike and go to the archives
THE ARCHIVES
Take the door handle tube from the left door.
Use the knife on the door handle tube.
Enter the archives.
Examine all the cabinets (action not essential).
Examine the trash can on the right (action not essential).
Take the sticky note to the right of the counter.
Examine the frame on the back wall (action not essential).
Examine the clock on the back wall (action not essential).
Examine the computer (action not essential).
Examine the office (action not essential).
Examine and then try to take the book from the counter.
The secretary must be removed, but an essential element is missing:
Examine the post-it (inventory).
Get out of the archives and get back on the bike.
Go to the hospital
THE HOSPITAL
Examine the plant (action not essential).
Examine the fire extinguisher (action not essential).
Examine the dentures next to the radiator (action not essential).
Examine the radiator (action not essential).
Examine the chairs (action not essential).
In the pharmacy at the top right:
Examine the care kit (action not essential).
Examine the drugs (action not essential).
Examine the Laxatinatiol.
Return to archives
THE ARCHIVES
Scare the secretary away:
- Position yourself in front of her.
- Wait until she places her cup on the desk.
- Use Laxatinatiol quickly on the cup.
- Wait for the end of the animation.
Use the open book (inventory) on the book on the counter.
Examine (inventory) the registry.
Take the bike back to the hospital.
THE HOSPITAL
Enter the hospital and go to the far left of the corridor.
Examine and then speak to the child with makeup (action not essential).
Examine the slipper (action not essential).
Examine and then take the sign "contaminated walls".
Go in the background on the right towards the radiography (action not essential).
Go to the room on the right (action not essential).
Go to the bathroom (at the bottom of the screen).
Wait for the animation to end.
Examine the urinal (action not essential).
Examine the puddle on the floor under the urinal (action not essential).
Examine the graffiti (action not essential).
Use the trash can (action not essential).
Examine the old paper on the ground.
After the animation, examine the ventilation grille.
Use moldy bread (inventory) on the right sink
Use the moist moldy bread dumpling (inventory) on the tube.
Use the blowgun (inventory) on the ventilation grille.
Examine and use the hand dryer at the bottom right (action not essential).
Examine the towel at the bottom right (action not essential).
Examine the old paper.
Examine the envelope (inventory).
Use the bottle (inventory) on the first sink.
Take the bike and go to the supermarket.
THE SUPERMARKET
Examine the bananas (action not essential).
Examine the coconut.
Examine the shopping carts (action not essential).
Examine the ice4Ever fridge (action not essential).
Take the washing powder.
Examine the display (action not essential).
Examine the dispenser (action not essential).
Speak with the seller (action not essential).
Examine the grapes (action not essential).
Examine and then take the blue dye (action not essential).
Examine and then take the yellow dye (action not essential).
Examine and then take the brown dye.
Examine and then take the green dye (action not essential).
Examine and then take the red dye (action not essential).
Examine the cans (action not essential).
Take the bike and go to Tabatière Street.
TABATIERE STREET
Go to the cat (action not essential).
Examine the stakes (action not essential).
Examine the tree (action not essential).
Examine the base of the tree.
Take the thing that is stuck.
Use the knife (inventory) with the stuff that is stuck.
Examine the stuck thing (inventory).
Take the bike and go to Tabaga Street.
TABAGA STREET
Examine the wooden case.
Use I-Ped (action not essential).
Examine the cobblestones (action not essential).
Examine the poster (action not essential).
Examine the poster (action not essential).
Put yourself in front of the first wooden barrel (action not essential).
Examine the store on the left (action not essential).
Examine the store on the right (action not essential).
Examine the mobile phone on the ground in front of the store on the right.
Enter the Café Hin.
THE CAFE HIN
Examine the flowers (action not essential).
Play the arcade game (action not essential).
Dance in front of the Jukebox (action not essential).
Take the empty glass hidden by the drunk customer on the left of the screen.
Examine the drunk client (action not essential).
Examine the menu (action not essential).
Talk to the Bartender twice.
Use the full bottle of water (inventory) on the empty glass.
Use the brown dye (inventory) with the glass of water (if you have the wrong dye, you will have to go to the hospital toilet to empty the dirty glass and fill it with water).
Use the washing powder (inventory) on the browned water.
Examine the glass of sparkling brown water (inventory).
Give the fake beer to the drunk customer.
After the activity, take the empty glass back to the table.
Examine the wallet in front of the table where the drunk customer was.
Examine the portfolio (inventory).
Combine the torn photo (inventory) with the photo piece (inventory).
Examine the photo of Kevin (inventory).
Go to the toilet (back door).
Examine and then take the can of Coco Calo (action not essential).
Examine the roaches on the ceiling (action not essential).
Examine the urinals (action not essential).
Open the middle door.
Speak with the door.
Go back to the hospital toilet.
THE HOSPITAL
Take the toilet paper.
Go back to the toilet in the cafe.
CAFE TOILETS
Use the toilet paper (inventory) on the middle door.
Take the wallet.
Examine the portfolio (inventory).
Go back to the cafe.
Use the wallet (inventory) on the Bartender.
Leave the cafe and go to Place Tic.
PLACE TIC
Use the fountain (action not essential).
Examine the bench (action not essential).
Examine the lamp (action not essential).
Examine the cigarettes (action not essential).
Open the door of the building.
THE SHOP
In the shelf, examine the shoe polish (action not essential).
Examine the deodorant (action not essential).
In the stack of boxes, take the bottom box full of gold (action not essential).
Examine the water dispenser (action not essential).
Examine the seller (action not essential).
Examine the business cards twice on the counter.
Exit the store and go to the park (right).
THE PARK
Examine the abyss (action not essential).
Speak with the abyss (action not essential).
Play the piano (action not essential).
Examine the merry-go-round (action not essential).
Examine the shoe in front of the swing.
Examine the wooden pallets.
Use the hook (inventory) on the wooden pallet.
Use the gloves (inventory) on the wooden pallet.
Examine the grass.
Return to Place Tic and take the bike
Meet at the old man
THE HOUSE OF THE OLD MAN
Examine the screwdriver.
Examine the windows (action not essential).
Examine the lamp (action not essential).
Examine the stones (action not essential).
Examine the scale.
Examine the rake (action not essential).
Examine the toolbox.
Go back to the hospital.
THE HOSPITAL
Go to the dental office (close the inventory if you can't).
Examine the chair hoses.
Use the straight wire (inventory) on the pipe.
Use the empty glass of water (inventory) on the oil puddle (if the glass is full of water, empty it in the sink of the toilet).
Examine the dentist's chair (action not essential).
Examine the lamp (action not essential).
Examine the poster (action not essential).
Examine the cabinet (action not essential).
Examine the chair (action not essential).
Examine the screen.
Operate the screen.
Go back to the old man.
THE HOUSE OF THE OLD MAN
Use the glass of oil (inventory) on the floor.
After the animation, examine the ladder and take it.
Examine the toolbox.
Return to Ben's house.
BEN'S HOUSE
Use the scale (inventory) on the surveillance camera.
Take the camera.
Return to the hospital dentist's office.
THE DENTIST'S OFFICE
Use the SD card (inventory) in the card reader under the monitor
Go to Tabatiere street
TABATIERE STREET
Go into the house n ° 17.
HOUSE N ° 17 - THE ENTRANCE HALL
Take the soldier's frame (action not essential).
Examine the shelf (action not essential).
Examine the radio (action not essential).
Examine the small box.
Use the battery (inventory) on the fan.
Take the key from the coat rack.
Examine the left door.
Examine the right door.
Go into the kitchen.
HOUSE N ° 17 - THE KITCHEN
Examine the fridge.
Examine the fly trap (action not essential).
Examine the tap (action not essential).
Examine the pan (action not essential).
Examine the oven (action not essential).
Use the microwave oven (action not essential).
Examine the hood (action not essential).
Examine the cabinet (action not essential).
Examine and take the apple (action not essential).
Examine the fork.
Examine the bobbin (action not essential).
Return to the lobby and enter the living room.
HOUSE N ° 17 - THE LIVING ROOM
Examine the chair (action not essential).
Examine the frame (action not essential).
Examine the cabinet (action not essential).
Examine the jar on the cabinet.
Examine the plant (action not essential).
Examine the TV (action not essential).
Examine the TV cabinet (action not essential).
Examine the carpet (action not essential).
Examine the lamp (action not essential).
Return to the Hall.
HOUSE N ° 17 - THE ENTRANCE HALL
Examine and then go to the stairs.
HOUSE N ° 17 - THE FLOOR
Examine the cabinet (action not essential).
Examine the aquarium (action not essential).
Open the back door and enter the bedroom.
HOUSE N ° 17 - THE BEDROOM
Examine the mirror (action not essential).
Examine the bedside table (action not essential).
Examine the bed (action not essential).
Examine the carpet (action not essential).
Examine the clock radio (action not essential).
Examine the plush.
Examine the wardrobe (action not essential).
Use the key (inventory) on the 2nd drawer on the right at the bottom of the wardrobe, then open and examine the drawer.
Go back down to the hall below.
HOUSE N ° 17 - THE ENTRANCE HALL
Examine and take the mat.
Examine the hatch.
Open the hatch.
Use the screw box (inventory) on the hatch.
Use the screwdriver (inventory) on the screw unscrewed on the hatch.
Use the crowbar (inventory) on the hatch screw.
Go down into the hole (cellar).
HOUSE N ° 17 - THE CELLAR
Examine and take the pipe.
Examine the washing machine (action not essential).
Examine and take the shovel.
Examine the workbench (action not essential).
Examine the dress (action not essential).
Examine the towel (action not essential).
Examine the cabinet on the right.
Examine the back cabinet.
Examine the door behind the right cabinet.
Push the right cabinet.
Open the door.
Return to the living room.
HOUSE N ° 17 - THE LIVING ROOM
Use the dried herb (inventory) on the fork.
Use the grass wrapped (inventory) around the fork in the vase.
Use the matchbox on the vase.
After the animation, examine the vase.
Go back down to the cellar.
HOUSE N ° 17 - THE CELLAR
Use the key on the right door then open it.
Go to the other room.
Examine the keyboard.
To find the code:
Return to the cellar and open the back cabinet by hooking it with the clock needle (inventory).
Open the cupboard.
Examine the inscription on the door.
The riddle is as follows:
After the decimal point, the 6 digits I will remember.
Einstein is dead, Benjamin Franklin is no more.
I will multiply the age of their ends.
Leonard de Vinci followed.
His age will divide the total of the two. This result will serve me.
Riddle solution:
Einstein's age of death: 76
Death of Benjamin Franklin: 84 years old
I will multiply the age of their ends: 76 X 84 = 6.384
Age of Death of Leonard de Vinci: 67 years old
His age will divide the total of the two: 6.384 / 67 = 95.28358208955224
After the decimal point, the 6 digits I will remember = 283582
Go to the airlock and enter the code 283582
Go to the Lab.
HOUSE N ° 17 - THE LABORATORY
Examine the aquarium.
Examine the microscope (action not essential).
Use the microscope (action not essential).
Examine the dictaphone in the bin under the table.
Examine the photocopier.
Examine the fridge.
Open the fridge.
Examine the cheese box (action not essential).
Examine the container.
Examine the stoneware jar.
Go back to the lab.
Examine the dictaphone (inventory - action not essential).
Click ON, then PLAY
After registration, click on SPEED NORMAL
Examine the various accessories (action not essential).
Examine the frame.
As soon as the noise of breakage heard on the floor, go up and go to the kitchen.
HOUSE N ° 17 - THE KITCHEN
Examine the spilled drawer.
Examine the broken window.
Go to the garden.
HOUSE N ° 17 - THE GARDEN
Examine the little dwarf (action not essential).
Go to the forest. You arrive in the hedge maze.
THE HEDGE LABYRINTH
Take the 1st road on the right.
Take the 1st left road.
Go forward.
Go to the left.
Go to the right.
Take a right towards the cemetery.
THE CEMETERY
Speak three times with the statue (action not essential).
Examine the gigantic tombstone (action not essential).
Examine the tomb (action not essential).
Examine the huge tomb (action not essential).
Examine loose soil (action not essential).
Use the shovel (inventory) on loose soil.
Examine the hole full of vacuum (action not essential).
Take the mixture of sand and earth.
Shout on the tree.
Take the chestnut at the foot of the tree.
Return to the Labyrinth.
THE HEDGE LABYRINTH
Return to the back (bottom of the screen).
Take a left.
Take the lower left.
Use the chestnut (inventory) on the squirrel.
Take the gold coin.
Go down.
Go down.
Go down (towards the garden).
Return to the kitchen.
Get out of the house.
TABATIERE STREET
Go to "down very far" at the top of the screen.
THE BRIDGE
Examine the sinner (action not essential).
Use the gold stone (inventory) on the sinner.
Take the fishing rod.
Use the fishing rod on the water (place to fish) at the top right of the screen.
Go back to the hedge maze.
THE HEDGE LABYRINTHS
Take the first path on the right.
Go forward.
Go to the left.
Go to the right.
Go to the left.
Go to the right.
Go to the right.
Go to the bottom left.
You are not blocked by bees.
Use the pebble (inventory) on the coconut.
Use the honey (inventory) on the half coconut.
Use the coconut full of honey (inventory) on the leaves of the hedge.
Go right.
Go right.
Go right.
Go left.
Go left.
Go left.
Go to the far right.
Go left.
Go to the cabin and enter
THE CABIN
Examine the crates (action not essential).
Examine the table (action not essential).
Examine the shoe.
Use the drill (inventory) on the recess in the middle stake.
Use the screwdriver (inventory) on a pierced hatch.
Examine the USB drive.
Exit the cabin and return to the labyrinth.
THE HEDGE LABYRINTHS
Return to Ben's house using the following directions:
Down - Down - down - down - down - down - left - down - down - down - down - left - down left - down - down – down
BEN'S HOUSE
Use the USB key (inventory) on the multimedia USB player in the living room.
Go to the entrance hall and examine the keyhole on the bathroom door.
Examine the tag.
Examine the inscription.
Examine the WC (action not essential).
Go out and take the bike to go to the old factory.
Examine the windows (action not essential).
Examine the door (action not essential).
(If you need to fill the glass, use it on the tap under the window).
Examine the barrel (action not essential).
Examine the small shovel.
Examine the well.
Examine the crank.
Speak with the well.
Go to the well.
Use the screwdriver (inventory) on the work panel.
Use the tubes (inventory) on the well crank.
Go down into the well.
THE WELL
Go to the intriguing place.
Use the pile of sand and earth (inventory) on the slippery floor.
Go to the intriguing place.
THE GALLERY
Examine the piece of wood (action not essential).
Examine the wheelchair (action not essential).
Go left (1st door) towards the unknown (action not essential).
Go left (2nd door) over there if you dare (action not essential).
Go right (1st door) (action not essential).
Go right (2nd door).
After the dialogue, give the plan (the envelope) (inventory) to the father.
Return to the living room at Ben's.
THE LIVING ROOM
Use the remote control (inventory) on the TV.
After the animation, return to the hospital.
THE HOSPITAL
After the animation, examine the electrical support (inventory).
Examine the robot (inventory).
Return to the well, ready for the factory.
THE WELL
Examine the watch on the ground.
Go back to the factory.
THE FACTORY
Use the watch on the electrical stand.
After the video, Ben finds himself in his room.
BEN'S ROOM
Examine the guitar (action not essential).
Examine the case (action not essential).
Examine the horrible wardrobe (action not essential).
Examine the slippers (action not essential).
Examine the laundry (action not essential).
Examine the console "Old station" (action not essential).
Examine the carpet (action not essential).
Examine the course books (action not essential).
Examine the bed (action not essential).
Turn on the HiFi system (action not essential).
Examine the display panel.
Use the Post-it Cassetoutlbazar (inventory) on the board.
Use the Sticky Notes (inventory) on the board.
Use the Post-it Flies (inventory) on the board.
Use the Cyberfly Post-it (inventory) on the board.
Examine the painting.
Ben walks over to his computer.
BEN'S COMPUTER
Read Jean-Claude Ravisseur's info then click on it.
Read the hang gliding course ad then click on it.
Read the article on the factory then click on it.
Read the circus ad then click on it.
Read the article then click on it.
Open the door and go to the living room (click area at the bottom of the door).
Go to the laboratory
HOUSE N ° 17 - THE LAB
Examine the passport on the photocopier tray.
Examine the passport in the inventory.
Get out of the house and go to the airport.
THE AIRPORT
Examine the poster "exhibition on giraffes" (action not essential).
Examine the plant (action not essential).
Examine the chair (action not essential).
Examine the drink dispenser (action not essential).
Examine the surveillance camera (action not essential).
Examine the monitor (action not essential).
Examine the cash dispenser (action not essential).
Examine the candy shop (action not essential).
Examine the plane (action not essential).
Examine the counters (action not essential).
Talk to Dad.
END SCENE